Daisy
Last Updated: Aug 2, 2026
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| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| Buckeye Trading | 9.95 | ✅ | ✅ | ✅ |
Deluxe Edition
Relive the cold war and change history
Quick-playing, low-complexity
2 players
Ages 14+
2-player game
Great strategy game
Playing time is over 3 hours
Historical simulation game
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| Token Trade Games | 9.94 | ✅ | ✅ | ✅ |
The Hunted is a solitaire tactical level game placing you in command of a German U-Boat during WWII. This is the long-anticipated sequel to the award-winning, multiple-print edition release The Hunters, and picks up the action where The Hunters left off. You command one of many U-Boat models available starting in 1943 and look to successfully complete U-Boat operations until the end of the war.
Not only is this a standalone game, but fans of The Hunters will enjoy having the capability to easily combine both games to span all of WWII and experience the career of a U-Boat commander from 1939 until 1945.
Ages 14+
2-3 Hours Playing Time
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| AMA INC | 9.92 | ✅ | ✅ | ✅ |
Package Quantity: 1
Excellent Quality.
Great Gift Idea.
Satisfaction Ensured.
Produced with the highest grade materials
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| Token Trade Games | 9.94 | ✅ | ✅ | ✅ |
Basic set includes a 22" x 34" map board
Full color illustrated manual with various player aids and reference cards
Full color illustrated manual with various player aids and reference cards
Vehicles, towed guns and aircraft are scaled at 1:1 with each 7/8" double-sided counter representing a single unit
The 5/8" double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| AMA INC | 9.92 | ✅ | ✅ | ✅ |
For 1-8 players (best with 4)
Takes about 6 hours to play
Explore historical scenarios
Includes economics, production and strategic warfare
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| A Gray Rooster Sales LLC | 8.92 | ❌ | ❌ | ❌ |
Death Valley: Battles for the Shenandoah is the seventh installment of our Great Battles of the American Civil War series, published by GMT Games. Eight full battles are included. Largely dormant for several years, the series is going forward in fine style with designer Greg Laubach and developer Bill Byrne.
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| AMA INC | 9.92 | ✅ | ✅ | ✅ |
The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in my We The People design and immortalized in Twilight Struggle to place, move, and remove political capital.
Multicoloured
Not appropriate for children under the age of 3
Fort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War.
Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play.
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| A Gray Rooster Sales LLC | 8.97 | ❌ | ❌ | ❌ |
Product is for use in the GMT Games table top game Normandy '44
Product Number: GMT 1008
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| Rare Finds For You | 9.72 | ❌ | ❌ | ❌ |
Recent historical theme
Communist player tries to keep Warsaw Pact allies in the fold, NATO player tries to create dissatisfaction and revolt
For 2 player strategy game
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| RMS Books & more | 6.67 | ❌ | ❌ | ❌ |
Board game of the French & Indian War, 1755-60
Uses the card-driven system of For the People/Paths of Glory
Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory.
Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.
Wilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies.
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| Fine Games for Players & Collectors | 9.01 | ❌ | ❌ | ❌ |
The original SPQR game contained five classic ancient battles
This Deluxe 2nd Printing contains those five
plus fourteen more battles
including five from the Barbarian module
Ages: 14+. Players: 1-4. Game Length: 240 minutes
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| AMA INC | 9.92 | ✅ | ✅ | ✅ |
In Fields of Fire Vol. II: "With the Old Breed," you pin on your captain's bars and take command of a rifle company in the 5th Marines, the most decorated regiment in the US Marine Corps. Test your mettle in three campaigns spanning World War II, Korea and Vietnam.
Fields of Fire is a solitaire game system that gives players the challenge of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based.
There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters
A single playing is a mission and several missions from an historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 2 hours.
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| AMA INC | 9.92 | ✅ | ✅ | ✅ |
4 Players
Pericles is a ‘sandbox’ (unscripted) wargame that covers the ENTIRE period of conflict described in Thucydides classic history on the Peloponnesian wars. Pericles is a four-player game, where two teams of Athenian and Spartan factions fight for Hegemony in 5th Century Greece.
Each team of two represents a faction vying for control of their City States, strategy, and honor. Athens sees the Aristocrats debate issues with their opposing Demagogues, while in Sparta House Agiad and House Eurypontid contend for royal dominance.
Pericles uses elements from the Golden Geek best Wargame of 2015, Churchill, to simulate war as the extension of politics by other means. In the War portion of the game, it is US versus THEM (Athens versus Sparta), where each team implements their collective strategy to dominate Theaters of War, build economic strength, and fight battles to win Honor.
In the respective Political assemblies, it is ME versus YOU (faction versus faction), where the battle for government control has to be balanced by your common interests in a series of wars that must be won, or all is lost.
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| Little Big Wars | 9.85 | ❌ | ❌ | ❌ |
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| A Gray Rooster Sales LLC | 8.97 | ❌ | ❌ | ❌ |
Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:Pacific's main theme is the addition of three new factions to the Combat Commander family:
CC:Pacific is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:Pacific includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This will slightly ramp up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism.
Just a few of the additions include Banzai attacks, BARs and Thompson SMGs, Beach landings & river crossings, Hidden movement, Caves, Scouts, Aircraft, Bayonets, Mortar spotting and Reconnoitering.
A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" — both good and bad will occur at random intervals to add a bit of chaos and uncertainty.
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| Token Trade Games | 9.94 | ✅ | ✅ | ✅ |
An updated reimplementation of the Victory Games' classic.There are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments.
During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units.
In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam.
.This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario.
This edition changes some of the rules as well as clarifications. Components will also be upgraded from the original printing.Ages:14+Players:2Game Length:60-6000 minutes COMPONENTS 3'' box 3 22''x34'' maps (approx. 66''x40'') Rulebook Playbook 8 x 8.5 x 11 player aid cards 2 x 11x17 Seasonal Interphase 2 x 11x17 folding Operations Player Aid Card 4 sheets 9/16'' counters 2 sheets 1/2'' counters
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| AMA INC | 9.92 | ✅ | ✅ | ✅ |
1848: Australia is a semi-historical railroad game for 3 to 6 people. Historical constraints have, as far as is possible, been taken into account. In other areas, history will be written anew. 1848 features the inclusion of The Bank Of England as a public company that extends loans and administers railroads that are in receivership, dealing with the different track gauges between states, and 'The Ghan' special train.
1848 has simple mechanisms at its base. The yellow, green, brown and grey tiles are placed on the map to form a network of routes, connecting stations together. The trains (train cards) make notional journeys from station to station, thereby earning money. The (imaginary) travellers pay for their journeys. The more and the more important the stations a train visits, the more money it earns for the company and its shareholders.
You and your fellow players will own 6 Private Companies, shares in 8 Public Companies, as well as shares in the Bank of England. The player with the most shares in a company is its Director and decides what the company will do. You will operate your companies, invest in others, buy better trains, and compete for routes. At game-end, players computer the value of their shares and add that value to their operating profits to determine their total wealth. The player with the most wealth wins.
| SELLER | SELLER SCORE | AMAZON FULFILLED | PRIME | FREE SHIPPING |
|---|---|---|---|---|
| Token Trade Games | 9.94 | ✅ | ✅ | ✅ |
Players: 1
Ages: 14+
Weight: 5.82 lbs
Satisfaction Ensured.
Produced with the highest grade materials
Here is the list of top-rated brands that were evaluated by PM.
| Brand | Count |
|---|---|
| Gmt Games | 18 |
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